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Witchvox Chapter: Pagan Books
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A strategy game of power, honour, and democracy
Iron Age - Council of the Clans

Author: Brendan Myers

Publisher: Self-published by author

Category: Games, strategy, politics, historical Level: All
 "Iron Age" is a Pagan-themed political strategy game, in which players compete and co-operate with each other to build a community.
The better you manage your village, and the better you manage your relations with other players, the more honour you will gain. And the more honour you gain, the better your position will be at a special democratic assembly called the Landsmoot, which is where you can try to win the whole game.
* Build farms, workshops, Great Halls, temples, and more! * Recuit specialists like warriors, priests, and poets! * Trade with other players to enrich your village, or put other players in your debt! * Raise an army to protect your village, or to loot and pillage your neighbours! * Build voting blocks, coalitions, and alliances! * If you can get elected Chieftain of the Landsmoot often enough, and remain Chieftain long enough, you win the game!
Players: Between 3 and 8 Ages: 15 and up
You will need: * The core rulebook. * Several six-sided dice, three or four at least. * Player Resource Sheets: a sample is available as a free pdf download from the author's web site, or you can draw up your own. * Note pads, pencils, and erasers, for every player. * All the cleverness, wit, and savvy you can muster!
Author's Notes: "Iron Age" was originally developed by a professor of philosophy (that's me, your humble author) , to teach history and political science to his students. From the "soft power" of the bards and poets, to the "hard power" of the warrior path, nearly every facet of real world politics is reproduced in this game. "Iron Age" also helps demonstrate:
* how political supporters are won and lost * how players with the most honour are not always the clear winners * how to find the right "balance" between co-operation and competition * the importance of public speaking, argumentation, and persuasion * the importance of being alert to the movements of both allies and rivals * how political power flows from numerous sources * how to plan for the future, and how to grow a community sustainably * how much of our lives are unpredictable, and why it's important to prepare for the unexpected.
And, of course, "Iron Age" is many hours of fun!
Where To Buy: Available as a Kindle eBook right now. A print-on-demand paperback edition, with illustrations, will be published in April of 2012.

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